The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
24 do marçeste por 2025 por André Custodio À medida qual a comunidade souls Teimavive Ainda mais viúva com a falta de novos Dark Souls e com o abandono de Bloodborne, seus olhares se voltam para os títulos originais de que vêm dando as caras nos últimos anos.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
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Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Isso não foi reflexo único Destes aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do game realmente ter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do The First Berserker: Khazan mapa após sair dele.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Também igualmente similarmente identicamente conjuntamente temos personagens bem natural escritos qual acompanham este protagonista em a jornada e qual agregam muito bem para o conteúdo da história.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.